William Patrizio is re designated as President of Real Networks of the Company effective March 1, 2018. Prior to joining Real, he led Opaka Partners, a consulting firm that he founded in 2013. Previously, he served as chief executive officer and as a member of the board of directors of Red Bee Media, a creative, broadcast, and digital media software and services company based in the U.K., which was sold to Ericsson in May 2014, and prior to that he was president of the broadcast services division of Technicolor SA, a French corporation providing products and services for the communications, media, and entertainment industries, which division was sold to Ericsson in July 2012. Bill also previously served as senior vice president and chief procurement officer at JPMorgan Chase & Co., senior vice president, strategic sourcing and procurement at The Walt Disney Company, and held various senior operations, sales, and marketing positions at Universal Studios, Joseph E. Seagram & Sons and Kellogg Company. Bill is currently an industry advisor with Silverwood Partners. He holds an M.B.A. in finance and a bachelor’s degree in marketing from Iona College.
RealNetworks, Inc. provides network-delivered digital media applications and services to manage, play, and share digital media. The company operates through three segments: Consumer Media, Mobile Services, and Games. The Consumer Media segment offers RealPlayer media player software, which enables consumers to discover, play, download, manage and edit digital video, stream audio and video, download and save photos and videos from the Web, transfer and share content on social networks, and edit their own photo and video content. This segment also licenses its technology to electronic equipment and microchip manufacturers. The Mobile Services segment provides digital media services to mobile and online service providers as software as a service offerings, which include ringback tone that enables callers to hear subscriber-selected music or messages instead of the traditional electronic ringing; intercarrier messaging services; and music on demand, which allows carriers to offer their subscribers various songs for downloading or streaming to PCs and mobile devices. The Games segment develops, publishes, licenses, and distributes casual games, including time-management, board, card, puzzle, word, and hidden-object games. This segment offers its casual games through mobile devices, digital downloads, online subscription play, third-party portals, and social networks. It also develops and markets software products and services that enable the creation, distribution, and consumption of digital media, including audio and video. The company provides its products and services through direct and indirect channels comprising public relations, trade shows, events, and speaking opportunities; online channels; third party distribution partners; and third-party distribution channels, such as mobile phone application stores, search engines, online portals, social networks, and content publishers. RealNetworks, Inc. was founded in 1994 and is headquartered in Seattle, Washington.